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We're in the same boat.. Please let me know if you come up with a solution.
UPDATE: solved! I changed FOV in Mirror Manager to 60 (it was initially set to 0 because the documentation says it will auto adjust to match...
I followed this exactly but controllers still aren't tracking. No errors or warnings. Can't figure it out... Unity 2021.3.12
Seriously thank you for posting this. This is the exact effect I needed but couldn't get to work in URP. Now I can go through your code and learn...
Thank you for looking into this. I am not sure why, but it suddenly started working. The only thing I did was delete the terrain and create a new...
I'm using Microsplat with URP but terrain is pink. I bought and imported Microsplat URP but doesn't help. The diretions say to select the material...
I get weird effects when recording in HDRP in 2020.3.4... Scene looks great prior to recording. Any ideas? VR Panorama: [IMG] Actual scene:...
I know I'm a year late, but did you ever figure out how to output the 360 3D video to Pico G2 4K? I was able to get it to work in editor using...
It worked, YOU ARE THE BEST!! Thank you!
Must have a bug then, because it definitely rotates the root even when I set Max Root Angle to 180.
Thanks, I tried that but it didn't help. I actually ended up solving the problem by limiting head movement via script to +-60 degrees.
Hi Partel, I am using VRIK but having an issue. I only track hands and head. When the user looks more than a certain angle to each side, the...
When I set objects to transparent with the default URP/Lit shader, I can see inside of them even though I set alpha to 1 and they have no texture...
For some reason Ocean doesn't detect terrains in my scene. The waves just go through it like there's nothing there, even with ShoreFX turned on...
Thank you so much for getting back to me so quickly! Here is my code: using System.Collections; using System.Collections.Generic; using...
I know this is a bit old, but I am having trouble with this script. After debugging, I can see that it gets stuck on line:var current =...
I'm having the same issue. Were you able to solve it?
I think you need to go to Player Settings and under "Other Settings" change Scripting Backend to .NET to be able to use the C# files.
I get the same error on 2017.2 =( Any fix or workaround? UPDATE: one workaround is to select one of the "Unity Terrain Blend" shaders instead of...
I have been struggling with this problem for a long time, but finally found the one thing that so far seems to work. I added...