A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
One last note. Before setting the prop to DEBUG I was reading it with adb shell getprop log.tag.Unity and what I got was WARN and it will be...
I got it. It's unbelievable. Seems like HTC got sick of Debug messages from Unity so they set the log level for messages with tag Unity explicitly...
I tested building the app with Android Target API Level 28 instead of 29. Debug.Log messages are still ignored.
The developer settings on the HTC Vive Flow are rather spartanic. There is only "USB debugging" (on/off) and "OEM unlock" (on/off).
Interestingly the messages from Java get through. When I do AndroidJavaClass logClass = new AndroidJavaClass("android.util.Log");...
I'm just realizing that this only happens when running on a HTC Vive Flow VR headset. On a Pico G2 4K all messages are shown. Will investigate...
It might be worth mentioning that if I run the app in the Unity Editor I will see all messages in the Console panel as expected (Log as well as...
@Tomas1856 Thanks for responding! If I do Debug.LogFormat(LogType.Log, LogOption.None, this, "Debug.LogFormat Log");...
I did some more testing. Same problem with editor version 2019.4.29f1 when trying the script from above. I also tried another machine with version...
Same here. There must be something wrong with the logging. I've been using Debug.Log() all the time and always been able to read the messages from...
The developers have closed the issue with a (supposed) resolution, but it's not resolved. The problem persists....
This issue still persists with Unity 2017.3 and gvr-sdk 1.120.0. On a Galaxy S8 (Android 7.0) at the two lower non-WQHD+ resolutions, the output...