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If you want the size of all of the models to appear bigger then make the camera smaller (the default size in the Transform panel is 1 x 1 x 1 so...
Convert them to low poly assets mate. The recommended spec for Oculus Rift (going by just your GPU) is a great deal less powerful than your...
Yup, no probs, you can find it here: [MEDIA] I haven't had my Unofficial Cardboard 2.0 Plus delivered yet so haven't gone anywhere near VR...
It'll be worth getting one now because last I heard runtime 1.0 will be available in December sometime. I would imagine that this will solve A LOT...
Jashan, TrinusVR does give you head tracking. It streams the game from your PC to your smartphone sitting in your Google Cardboard-type HMD. Have...
What about the Steam VR SDK..? Doesn't that produce visuals that will work with both HTC Vive and Oculus Rift HMDs..? If so then there has to be...
A fly by sight flying game would be ideal for you to try. There's a video on YouTube that's around 15 minutes long that explains how to do it.
Great stuff. Thanks for the help everyone. I went back to my PC to see if you could change the scale of the camera object and you can. So if...
With regards to making models yourself, and drawing too, all you need to remember is that EVERYTHING is made up of basic shapes. Once you break...
No, I meant changing the physical size of the camera itself. If the size of the camera is halved but the distance between the camera and the...
Not in front of my PC at the moment but can you change the size of the camera itself..? Would be an easy way to change the scale of things. So in...
I've ordered an Unofficial Cardboard 2.0 Plus but won't get it in the post for a week or two. I'm new to Unity and wonder if there's an easy way...