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We are using Rewired for our project, but for the sample repro project I've just set up Input.GetAxis(..) and use that for the...
I have sent you a repro sample project with a simple camera controller sending joystick input to the freelook input axis values. On one side of...
I can try to set up a sample project. Currently using Cinemachine Version 2.9.0-pre.6 and Unity 2021.2.19f1
Hi! I've come across a strange camera rotation behavior using Cinemachine Freelook. Not all parts of our game have perfect 60 fps, so frame dips...
Thanks. Unfortunately this setup will not work for our game. I am using freelook as you must be able to walk around while looking around similar...
Hi. I am using CinemachineFreelook for a typical third person camera around the player character, and using the CinemachineCameraOffset as an...
Calling freelook.InternalUpdateCameraState(Vector3.up, -1); seem to have solve it! Note that it did not work when sending deltaTime with a value...
Thanks Gregory for the quick reply. Unfortunately this didn't fix it. Had to do some recordings and study frame by frame. The new Y axis still is...
I could also add to this that I do not use any damping on Aim and Body
Hello! I am trying to do an instant rotation on a CinemachineFreeLook rig. This is so that I can achieve a "hard cut" where the camera is rotated...
Hi developers of Sprite Shape. First I must say you are doing a great job and really making a tool that is lacking for 2d games. I know of ferr2d...