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When I switched to 5.3 I did so by starting with a blank project and re-importing everything to eliminate years of cruft. SL worked for me right...
I can confirm it's working in my 5.3.0f4 the same it was on 4, for everything I'm using it for. It also works nicely for WebGL (although I want...
Latest Nov 2015 version is missing string receive handling (and a warning about uncaught types...), to hack fix it add this in WebSocket.jslib...
Sounds pretty good! If I give it a try later I'll post my results :)
@KulestarUK This looks great, thanks for offering it. How good is WebGL support right now, do you think?
Question regarding the initialization issue I was having. What would I have to do in code to force it to re-initialize? (This is...
Thanks for the tip. By initializing with the running animation (instead of idle or tpose), the legs look how they should during running (shown...
Could this have to do with the pose when it initializes? I tried starting with a T-pose instead of an idle pose, and it actually made the problem...
Thanks Partel, There is no "legs" among the solvers in the BipedIK. Here is a screenshot of that, with the GrounderBipedIK (from the parent)...
Hi Partel, thanks for the awesome asset. I searched the thread for a problem like I'm having but couldn't find it. My characters look a little...
Yeah that is true, sorry I forgot about that. Here's my code for discrete time advance, for anyone reading later, SIlverLining.cs: public float...
You're probably right about the shadows. I was thinking of doing something like that with the time advance. I'll do it that way, thanks for...
I have an issue that's SilverLining related but may not be caused by SilverLining. My shadows all flicker with Deferred Rendering, but not with...
There's a fix to the billboard terrain tree issue. I don't recall the exact steps I took, but it's a matter of shader sorting. Here's my...
That looks amazing. Makes me think of making a game based on Belgarath the Sorcerer's story. Maybe someday. Anyway, this will look awesome on...
Woah, quadruped grounding?! This is going to be amazing for my game! I just implemented animals like wandering deer and wolves, and this will...
I was introduced to Unity while working at a military training simulation company a few years ago. Funny that we're all here working with...
Really excited about Grounding. I see it working with what looks like a Unity Terrain! I plan to use it with Terrains and UMA.
Nice! Those look good. And actually the shadowed figure makes them quite dramatic.
Wayne, If you're developing a package for the asset store, I'm looking for something like that to integrate with SL. Let me know if I can help...