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Hi, Have you made any progress on the suspended bg periodic execution? I would be interested mainly in that functionality. Cheers
Is it not possible to support OpenGL ES? or you don't have time? The beauty of Unity was always transparency. I didnt have to care about whether...
David, I am getting bunch of errors like below on iOS when the app starts, have you seen this before? WARNING: Shader Unsupported:...
I am thinking of buying as well but I have no idea if that will work under iOS and what will be the performance impact if I used infinite clouds...