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Apologies for my slow response and for any frustrations around the terrain sculpting system. From the ticket and notes on why we won't fix, it...
@asiertroiti, thank you for taking the time to write this up! This is on our internal roadmap but not yet added to the external roadmap. I'll make...
@Rowlan thanks for sharing this and yes, this is definitely a known problem that needs to be solved and part of our existing backlog. I'll forward...
@asiertroiti , thank you for this feedback and the explanation. This is an extremely helpful insight and helps validate some things that are...
Hi All, Apologies for my lack of responses for a while. I'll just say a lot has been going on since my last post but I want to assure you that...
@Flavelius , thank you for bringing this up and it does appear to be a pretty elegant solution for this specific problem. We'll take a look and...
@Hertzole , thanks for the feedback and I'll add this to our product backlog. We've definitely looked at this tool internally and have assessed...
First off, thank you all for continuing to provide feedback and feature requests here. I’ll reiterate that the fastest way to get these logged is...
@sarbiewski , thanks for the specifics in your last post. This has been logged in our feedback for DCC import pipeline in our backlog. @jbooth ,...
@sarbiewski , we appreciate the feedback and we're using this thread to have a conversation around feature requests, priorities, and provide as...
@jwinn, I'm involved and continuously working with the teams responsible with all of these tools and I think we all agree with your assessment...
@jalbastefan828 , ah! Ok, yes, @Onigiri is correct, shader graph integration should provide a fix for this. @creat327 , thanks for the feedback....
Hi All, First off, thank you all for taking the time to provide feedback! This genuinely helps us prioritize our backlog and develop of features...
@linosia97 , thank you for taking the time to provide feedback. This does genuinely help us prioritize our feature development. We will treat...
Hey @MechaWolf99 , glad to be here! Yes, that would be a procedural detail and placement system. And glad you like the proposed UI. We're...
@AdrielCodeops , while it's not the team I represent, Unity does have a team looking at improving our coordinates for large open worlds in...
@jalbastefan828, yes that is a reasonable expectation. We cannot commit to any specific timeline for a public release yet but terrain/object...
Thank you to all of you that have already submitted feedback and feature requests through the roadmap! We do read and triage these!
@jalbastefan828 and others, we appreciate your support, patience and feedback as always. Items 3-6 are definitely priorities for our team and...
@shikhrr, thanks for the comment, and noted. We are definitely considering how unity can provide these types of capabilities. @jalbastefan828,...