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Yo sorry for the late response, went to bed right after posting, was dinking with that for ever. Thanks! your solution worked perfectly.
hi, I looked around a bit and couldn't seem to find an answer. I am trying to instantiate a unit on a tile game and set it as the parent when it...
hmm, I guess that makes sense. thanks for the help
Thanks for the reply. I Know I can do it in the ways you described. I was hoping to avoid using the Update() and making a separate script just...
Yeah I kind of thought it would be a simple answer but i cant find a solution anywhere but here is some more dedail i have an array of game...
so I have and array with several game objects in it and i want to get the name and position of them when i click on them but cant seem to figure...
cool thanks for the reply, works for the most part here is what I ended up doing private void OnMouseDrag() { transform.position...
Hi so i am using the OnMouseDrag() and it works fine for other aspects of my game but in this particular scene its almost 2D isometric and so I...
Noice. almost to easy. much thanks
alright. so the script i am using for each tile is to basically change the color and play the sound when the mouse hovers over it. are you saying...
so I'm not sure if I'm wording this correctly to make sense but i have a game map of hundreds of tiles and i want to add the same sound effect to...
Dang, thanks your right. Yeah if i was going for anything other then 180 it would have not worked i got lucky for sure. thanks for the help, your...
Interesting, just out of curiosity why is it that when I changed the values as i described i got that outcome? For me it seems to work fine,whats...
I was looking for the same thing and eventually figured it out if anyone else was curious here is an example the "rotation[1]" I have turns my...
alright cool thanks i will look further into this.
i assume you mean something like this using System.Collections; using System.Collections.Generic; using UnityEngine; public class...
yeah, thats basicaly what i am trying to do but i am stuck going from one phase to the next.
might want to try void LateUpdate () LateUpdate is called after all Update functions have been called. This is useful to order script execution....
post your code?
Im not 100% sure on this but i think Vector3.Lerp moves an object gradually between points so if the frame rate changes, so might the movement of...