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Okay, I found some kind of solution. Since for some reason the Oculus is not able to display a user dialog to commit the installation of an APK...
I'm working on an Oculus Quest app and wanted to add the option to auto update the Android app. So far I'm able to download an apk file and call...
I tested it on 3 different iOS devices and did not get any font paths. All devices have iOS 12. I use Unity 2019.2.4.
Thank you, it is working on Android. The android phones I tested all have "/system/fonts/NotoSansCJK-Regular.ttc", which I can use to create the...
You're right, I think I can also use the scene view for my purposes.
Thank you. For some reason the y-Axis of e.mousePosition is inverted, so I needed to change it: Vector3 mousePosition = e.mousePosition;...
How can I get a raycast in the game view in edit mode? I tried the ExecuteInEditMode option, but Update is not called if I click inside the game...
I understand. I think it would be nice if TMP could create a FontAsset from a given font file path. However, I have to find a way to get the OS...
I'm working on a mobile app with multi-language support, including Japanese. I do not want to include the Japanese font in the app, but I also...
I found a possible solution using Unity Virtual Reality support: -Magic Window mode- camTrans.localRotation =...
What is the best gyroscope plugin to control the rotation of the Unity camera on iOS and Android? It should run as smoothly as possible, maybe by...
Thank you it is working, my mistake was I forgot the "yield return null" inside the while-Loop
I forgot to mention that I do that inside a coroutine, but even a Debug.Log("Test") after new WWW("https://myserver/scene1.unity3d") is never...
I try to download an assetBundle from server through WWW Class like this: WWW download = new WWW ("https://myserver/scene1.unity3d"); But Unity...
My goal is to combine 5 RenderTextures. I have 5 cameras , each with a separate RenderTexture . I want to combine these camera images and show on...