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"Support for creating dynamically generated prefabs" Does this mean the asset can perform a run-time BAKE?
The goal was to discuss broadly (Compression, streaming, CDN, protocol, buffer ...). But if I had to focus this on my current project, it would...
I would like to discuss the pitfalls and solutions related to significant data transfers in network games. The goal is to establish a dynamic...
I need to instantiate a material in a renderer that has several materials, but I'm having trouble understanding the difference between these two...
When you press escape you load scene index 0. I would say that you forgot to put your scenes in : File -> Build settings -> scene in build You...
Ok, thank you for your valuable advice.
So for you the best is to modify the position of bones in lateUpdate at runtime? If my reader has an interface and modifies the position of the...
I want my players to be able to modify the visuals of their characters, and I don't want to manage everything with blendshapes, and I don't find...
I'm building a custom character, and I needed to transform the position of the humanoid avatar's bones. I want the character to be animated on...
I apologize in advance for bringing this topic up, but I have the same problem. However I have an : I9 13900k 64 GB ram RTX 4060 TI 16GB
My bad, I plugged into the wrong HDMI :confused:
I'm on Windows 11, I have a CPU that has an integrated GPU. I noticed that when I'm on Unity it's the GPU that's used and if I'm building it's...
Hi, I've always heard that you shouldn't make 3D models with quads to avoid problems, but I also know that unity automatically converts quads...
When I use the : ContinuousMoveProvider the direction of the movement is altered by the direction of my head, if I press forward, my player will...
Hi, I'm having a little trouble understanding how to use the inputs of my oculus controller on the XR interaction toolkit framework. I'm not...
Hi everyone, I would like to retrieve 2 elements in a midi file, the note played and the time attributed to this note since the beginning of the...
Nad_B you're a genius, you're right I got carried away for nothing, lack of sleep :/ Thank you for your explanation it helped me a lot :)...
It's not wrong xD This is due to the fact that I am frustrated at not succeeding. yes I can do a float parse but it pissed me off, I like logical...
But of course as usual it's very simple... If I do a Vector3.ToString() I have this format: (-3.94, 3.31, -18.56) The dot but not the F. And...
Thank you for your documentation. There is a real interest behind my request. I need to extract a coordinate. Here in vector3. Then store them...