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Thanks I'll try that...
I am creating a first-person game that uses a Rigidbody for the player rather than a PlayerController. I am trying to work on rotating the camera....
Now I just get an error that HighDefinition does not exist in that namespace. I have the HDRP package installed and up to date, as well as all its...
Thanks
I am only using these libraries: using UnityEngine; using UnityEngine.AI; If I type in GetComponent<DecalProjector>() I get this error [IMG]
Thanks a ton
I am creating a game with a detection ring that changes sizes when you do certain things, similar to in assassin's creed games.[IMG] I am using...
I recently saw a post from 2017 with this effect: [IMG] I can't find anything else on the internet on how to do this, but it is exactly what I...
Actually, they both do the same thing. The second one also launches the player up and forward instead of in the current direction. And in the...
So, here's the deal. I want to have a dash attack in my game, where the player is launched forward when they hit the attack button. This will be a...
thanks for the help guys.
How difficult will it be to integrate the new service. And how does one "go live"
I am fine with paying unity's fees for data usage, that makes total sense. But I don't understand why there is a concurrent user limit if I am...
You've been awesome lordofduct... Thanks...
do debug.log to print out what returnedddd.text is to see if it is returning null. Result: Returns Null what exactly am I supposed to change now.
heres the whole script lordofduct using UnityEngine; using System.Collections; using DatabaseControl; using UnityEngine.SceneManagement; public...
Mind if I put your usernames in the credits under special thanks. Since technically, you just helped with development?
thanks guys I will try it!
Line 108 is line 11 here...
I am making a multiplayer fps game loosely based off of brackey's tutorial. I cannot show all the scripts because I don't want people copying my...