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Thanks, I cleaned up code that may have been affecting GC, and I added some manual GC.collect calls when loading a level. I also set it to do...
I'm trying to figure out how to load new scenes properly. The game was performing fine when I built it with just one scene, but now that I have 3...
Quick question, for those that played was it readily apparent that if a unit got injured (completely disabled) in combat that you could save him...
You mean kinda like in some games like the Uncharted series where loot objects have this shimmer/sparkle effect? I could look into that. I could...
Wait, just to be clear, you should see a glowing outline on things you can interact with. Character units and buildings are kind of a teal blue,...
Thanks, this definitely helps! 1. Yeah, a lot has changed over the last few months, and I probably need to go in and reword the descriptions to...
Perhaps I could reduce how much herbs the monk needs to heal someone. In all honesty, this is the kind of thing I would need to see a video of how...
The scouts used to move faster. I slowed it down when I realized how long it takes me to make a level and how fast they can get across it when...
Thanks for the feedback! Fonts are definitely something I'm going to look into. Unity didn't seem to give me any options for fonts, so I just...
Wow, I totally forgot to post my new demo yesterday. I guess there's still time. I posted this game a while back. There have been a ton of...
Yep, the game was inspired some by both Stronghold (well the first one, never played the rest), and Commandos. I've been experimenting with...
So, we don't have much time left for this thread. Here are my final thoughts. I don't want to get too carried away. Feature creep and delays...
Hmm, probably some Unity setting that I never noticed. I just left the windowed resolution that way since that's what it defaulted to. You can run...
I've toyed with the idea of starting with a basic villager and then leveling him up like an RPG. He could get better at fighting, bows, hunting,...
Thanks for the feedback. I agree with a lot of these points. I'd summarize the game as being more focused on survival and keep your units alive,...
@Billy4184 Cool, thanks for the feedback! I made this demo intentionally hard because I figured I would get better feeback of what works and what...
Yeah, at the moment I have it set so that they run for your base (the tent anyway), because you lose if they get inside. Now, if they run into...
You mean the wooden fort in that last video? It won't be in the final game. It's an older model. If you look at the first screenshot, I made the...
Thanks, it's only loosely based on the medieval period. I wanted some creative freedom. Plus, this period has been done a lot, so any chance I get...
Here is an older video if it helps. It can give an idea for the animations and movement if nothing else. (oh, and this is pc only, so I am...