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Hi! Thank you for reporting this. It's a regression in the latest update to Stain System where we incorrectly set the Setncil Layer of the...
Hi! I see your email from Saturday along with the Asset Store review, and this forum post on Sunday along with a comment on YouTube video. We...
Hi! That's strange, the scene should look the same in the Editor and build. Some questions to help debug this: - Are those actual lights or...
I agree, there needs to be a clear example. All official sample Renderer Feature that use any custom texture currently do not work in URP 14. We...
The official samples "KeepFrame" and "TrailEffect" do not work in Unity 2022.2 / URP 14. The scenes run, but the sample Renderer Features have no...
Unfortunately even in the official fullscreen renderer feature the preview camera is just simply turned off:...
Good find, thanks for sharing! I would still like to see a full example, preferably form Unity. Even if my effect happens to work, it doesn't...
Hi all, I am looking for an example fullscreen effect that uses any auxiliary buffer, as opposed to rendering from camera back to camera. I don't...
Hi! Everloop is a collection of sounds that can be overlayed on top of each other to create ambient soundtrack. You could place / call them...
Shameless plug: Chroma on the asset store is a custom shader UI that exposes gradients as if they are part of Shader Graph. [IMG]
There is currently no plans to add URP support.
Yes, it works everywhere. Our demos built in Unity on WebGL and they work well.
All Everloop classes are in a namespace, so the Utils class should not collide with the other asset. Just in case, I am releasing an update that...
Thanks for reporting this. Can you please check which Unity version you're using (2022.3.25f1 hasn't been released yet)? Seems like everything...
Hi, if you click on any publisher's name (in our case it's Dustyroom), you should be able to see the email on the left side of the screen under...
It's live, we've been updating the website hosting. Thank you for pointing this out. https://dustyroom.com/flight-kit-online-manual/
Is there a way to suppress warnings coming from a shader graph? I've tried out creating a custom node with `#pragma warning disable` but no luck.
I agree. Alternatively to adding a new sample, Unity can at least update this one (which doesn't work with single-pass XR):...
Another question, is world position reconstruction needed for image-space depth/normal-based edge detection in single-pass stereo? Can I sample...
Thank you Thomas, Is there a reason the temporary buffers are rendered as a fullscreen quad as opposed to using commandBuffer.Blit()?