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It was the camera getting to close to the wall due to a erronous raycast parameter, the camera could end up in the angle between roof / wall or...
[ATTACH] Thanks for the help! It was indeed the background colour that was seen, it had reverted back from black to blue at some point, don't know...
I start looking at the frame debugger and see if I can make heads and toes of it, graphics isn't my strongest skill ... The camera background...
Hmm well, the blue area in the upper picture is an object that is not rendered (or something), it should be a dark stone as in the lower picture....
Really? No one care to comment? Is it so trivial that it is a stupid question?
In dark areas I get blue fields sometimes, mostly when the canera look at the object at a narrow angle. What is this phenomen called, I want to...
Fantastic news! Really looking forward to use this. I hope the code will flow smoothly from your fingers. :-)
Is this still being developed? It is listed as free in the asset store, but if it lacks save system it feels like a dud however nice it looks...
Fantastic! This is someting I really looking forward to try! And rivers is of a major interest to me!
Seconded! I do wonder about this things...