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Hey, I was interested in purchasing your plugin, but I'm holding back due to the last question not being addressed. Were you able to update the...
I am attempting to implement a pooling system of enemies from which I can reactivate from a dead state. Each enemy has different "Death...
Can you please provide an example of splitting an object in half upon a Trigger Enter? Would it be something like this?: void...
How's it going, I'm trying to split a 2d sprite tree in half upon collision with another game object. The other object colliding with the tree has...
Hello, I am having an issue from which when I update my atlas to create the atlas sheet, the program creates the atlas sheet, but the UI message...
Hello in regards of Draw Calls and Sprite Packing, what is the impact on the GPU and can you still pack your sprites into atlases?
Thanks man, I appreciate your time!
Thank you for taking the time to answer my question. I have another question, how does batching handle moving objects? Also, is there a way to...
I am trying to understand the logic behind Sprite Batching. It is hard for me to grasp the concept of how the "Draw Call" can just be called...