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In my Editor I have a sprite in the scene. Using Gizmos I draw a polygon on the sprite with the aim of obtaining a second sprite from the first....
HI, I had already posted a question about how to hide Gizmos in Game View using code, but unfortunately we couldn't solve it. Ultimately, I would...
Ok, I've always avoided using it, so I lack the basics to apply it. Do you have any links that might help me? Basically I just need to "click" on...
Some time ago I thought I saw a script that could disable all Gizmos in Game View (I think with reflection) in edit mode, but I can't find it...
In my Editor I have a character in the scene. Using custom controls in the inspector I change the height of the camera. Using the following code I...
Unfortunately I just published the package but I couldn't use the suggested functionality as I didn't find Navigation AI among the dependencies....
The first solution is fine, thank you very much! I hadn't really noticed this option, my fault.
In my asset published on Asset Store I use the AI Navigation package and I have to use the following code: #if UNITY_2022_2_OR_NEWER using...
In my editor I'm trying to move and rotate the camera in Game View like in Scene View, but in Edit mode, not Play mode. I found interesting code...
For the moment I found a good solution in orthographic projection. I set Size to one and adjusted the Sphere Collider to the size of the icon. By...
I think I have solved the problem. To be specific, when I build a new sprite on the fly with a given PPU (using a sprite loaded from the project...
As the title says, I don't know if it's possible. In my editor I drag some sprites from the project folder into an Object field and instantiate...
In reality this is not the case. The field in the inspector where I drag the sprite is of type Object. This is because the same field accepts both...
In my Editor it is possible to define the PPUs to use for sprites via a field in the inspector. When I drag a sprite from the project folder into...
It's a doubt I've asked myself too, but something doesn't sound right to me. Let's talk in orthographic mode as it works well in perspective. If...
Thanks, I will follow your advice even though I checked thoroughly and the code is correct. For an unknown reason I have to build the plane...
No, I have to make a correction, it seems to work. For brevity I reported the code above, but in reality I create the new Plane by calling a...
In my Editor I place sprites or 3D objects on a new plane that I build with: myNewPlane = new Plane(Vector3.up, new Vector3(0.0f, 0.0f, 0.0f));...
I'll take a look at your suggestions, thanks so much! But then I ask myself, what use can it be that Unity allows to set custom resolutions in...
I know it makes little sense, but I would like to understand if it is possible to build a scene with an anomalous resolution, for example 1504 x...