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We are facing the same (or very similar) issue on Lumia 620, callstack is basically identical. Our game is built with Unity 5.3.4p6 as well. Did...
Is there an option to define which relay server is used? As in case you didn't know, players from different relay servers can't connect with each...
Any progress with this?
I don't think the report is at the public issue tracker. The case number is 747549. There is also a cross post of this topic in the Windows...
Case number is 747549
Trying to fix this by removing Canvas before pausing just doesn't seem to be a reliable fix, we still get crashes often when pausing and resuming...
Creating a match through UNET match maker on WSA causes AccessViolationException. Steps to recreate in Unity: 1. Create empty gameobject, add...
Could anyone from Unity check this?
Szulc can you tell me what do you exactly delete on pause and what do you recreate? using UnityEngine; using System.Collections; using...
Bug report with repro steps sent as Case 754948.
I updated to 5.2.3p3 and now I get the same behavior. I guess I assumed it being the same bug in the newer versions as it crashed with a simple...
I did just try this with empty project, it crashed on ~7th pause resume cycle. I added one empty GameObject, it crashed on first pause/resume...
This has been there for long time. Another topic on the same issue:...
It does crash also on empty project, but that needs multiple pause/resume cycles. Any project with content will crash. You can use the steps in...
We have tested all 5.2 releases and it was broken on each one of them. Latest version, where it's working is old Unity 5.1 release, but it doesn't...
No one is looking into this? Would be then at least nice to state that the Matchmaking is not working with Windows Universal apps. The managed...
There is currently a severe crash issue when building Unity game for Windows Phone 8 target. This can be easily reproduced with any project (empty...
The official bug report, with steps to reproduce can be found at: https://fogbugz.unity3d.com/default.asp?729550_vos6t3qrlinunkmk
The change introduced in Unity 5.2 where BaseVertexEffect was changed to BaseMeshEffect causes some rather significant side-effects. With the...