A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I'm not sure I understand, does it or does it not work on your android device ? FYI the tool is tested and verified to run on Oculus/Meta Quest 2...
Thanks for the helpful writeup.
1. As per the manual: "This script needs to sit on the object that holds the mesh renderer we wish to cut" 2. This makes things much more...
Answering all your three posts with this. 1. You cannot add abstract scripts to GameObjects. This is how Unity/C# works. See Mouse/PlaneBehaviour...
See answer above. You have to implement this logic yourself, the "MouseBehaviour" script is just one implementation of CutterBehaviour.
Hi, as stated in the description, manual and this thread it is not the tools objective or purpose to check distances to objects you want to cut....
I have never tested webgl so I cannot comment on this unfortunately.
I'm not quite sure if I understand your problem, but there I see a few red flags from what you mentioned. Perhaps an explanation will help you...
Sure there is, the callback function OnCreated gives you references to all created gameobjects, i.e. the "cuts" of the old gameobject, regardless...
This is not supported out of the box, but you could implement this yourself, since the mesh creation is a separate step that happens after the...
This can only be used to cut a mesh via a plane and nothing else.
The NullReference Error is likely due to a wrong setup of the comonent. It is hard to tell the exact cause without further information but I am...
Working with complex hierarchies including multiple child skinned meshes is difficult and currently not supported out of the box. This is not to...
There is currently no plan to include support for uv3's however if you'd like you can show me your hack (via email) and I might implement it in a...
Check out Unity's Collider.OnCollisionEnter function https://docs.unity3d.com/ScriptReference/Collider.OnCollisionEnter.html Inside this function...
This tool works only at runtime, but perhaps one could rewrite the algorithm and make it compatible for editor time.
This looks like a very specific problem to me related to materials. I'm not sure how to help you exactly other than suggest to try and play around...
Certainly, your imagination is the limit on how to use this tool. Let me warn you though that tree models can get quite complex in terms of...
I'm sorry but I have not tested webGL builds. I don't see why it shouldnt work though, could you perhaps provide more details since it is not...
Thanks for providing an answer to your original problem.