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I have a quick question: I've been looking for an implementation of partial mesh/objects occlusion cullling. It means, the technique that not only...
Does it have any function that allows snapping during runtime via script? Also, is this open source? Thanks!
I would also want to know if this works with Unity 5. I am particularly interested in using during runtime (I will write the in-game GUI of course)
Hi all. What I really want to know is the following: in Unity 5, is it less expensive to have moving static colliders or moving Kinematic...
Hi, just a quick question: you mention that you don't have any updates planned at the moment. But I was wondering if you are not going after the...
I am trying to do a fairly simple thing, and still failing miserably. I want to randomly generate cubes across a range of space-points and the...
For A* applied to 3D settings, search for cubic nodes, or cubic tiles. I've already read papers on that. It is not that uncommon. However, I don't...
Or maybe implement an A* targeting the expected next steps of the player (considering the direction of the vector velocity) so to 1) improve...
I am struggling to find good tutorials or introductory materials or code snippets, or elaborate suggestion on how to implement continuous...
OMG, I can't believe the fanboism of some people in defense of Unity's graphics against Unreal's. Let's face it: while Unity is just better in...
Is there any chance that Boolean Ops will support runtime opperation? Thanks!
I am not being able to download the package. When I click the button at app.box website in order to download, nothing happens. Would it be...
Dear @SpookyCat, After these many years, was this feature included in the MegaFiers or released in any other asset or as a solo script? This...
I cannot go for the solution of AlanMattano, first for efficiency issues: I will be rotating a lot of different objects at the same time in the...
I am having a nightmare trying to make a child object rotate towards a given point of its parent object, similar to what is possible at the world...