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v0.09 has been released, standalone is in the first post [IMG] I will maybe add a WebGL version of v0.09. The standalone version is best though...
Added the new version v0.08 to standalone download and WebGL, and if you find any bugs please post them [IMG] You can see changelog in the first...
Screenshot(v0.08) of the new main menu added. Progress update of the new version(v0.08) Dodging Stamina (Consumes when jumping, dodging, and...
Hey everyone, it's been quite a long time again :-) This time I'm back, again, And I will begin to make progress for the game faster :-) Hope you...
What will be in the next update v0.08: Dodging Stamina (Consumes when jumping, dodging, and sprinting) Scoreboard Character Creation Complete UI...
After a very long break, i'm back and made quite a lot of changes. Changelog (v0.07) New GUI, ported to Unity 5.3, Improved AI, Added...
I think i just use DontDestroyOnLoad then
Because the sendmessage you need to do hit.SendMessage ("ApplyDammage", 5, SendMessageOptions.DontRequireReceiver); So it knows if what it hits...
You can do when you have pressed a button he loses health you can use if(Input.GetKeyDown(KeyCode.F)) { SendMessage ("ApplyDammage", 5,...
Yeah when the Health is lower than or equals to 0
You have made 2 variables with the same name var Distance : float; var Distance : float; Remove one of them so it is var Distance : float;
No one can help?
Hi, so i'm making a racing game, and i've done a simple customization and a car selection script and having all that together in one scene is...
New Update(v0.06) Changelog: AI Improved a bit Now you can decide how much score is needed to win/lose
Ah, well i'm going to fix that then, but footsteps should work :P It works when i play in the editor, but i'm going to take a look at it, thanks...
New Update v0.05: ------------------------ Added: If you pick up a ball then the ball turns a little transparent. Added: Main menu...
Hmm good idea, i will try
I only use unity's pathfinding/navmesh. but here's the full script using UnityEngine; using System.Collections;...
Hi, so i have a dodgeball game(Link http://forum.unity3d.com/threads/230535-Simple-Dodgeball-game(WIP) ) and the AI is pretty stupid because i...
Alright, the update has been released. Controls: WASD = Move Spacebar = Jump Left Mouse Button = Charge throw force Left Shift = Sprint P =...