A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I found out how to do it with layers.
Hi I'm Using HDRP for a first-person game I have 2 cameras, one for the body and the other for the environment. When I add fog, the camera I use...
Thanks for the fast response @BeeZee ! I'll give it a try
Hi guys. Quick question. Do you have any tips for having the gravity changer only affect the player and not also the enemies? Best
Thanks! Yes, I adjusted the collider box of the player prefab and the one in the controller. I set up in the Rex Engine my player as default....
Hi guys. One question. What's the best way to resize the box colliders and the sprite in order to fit the character if it has different...
Thanks, @Bagnol ! I'll implement those. I'll try to make #2 in a few. Best EDIT: I did it. I implemented a stronger gravity when the player...
Hi guys. I developed a platformer game before but this time I want to use Rex engine. It has a lot of potential. However I couldn't find some...
Hi Guavaman. I implemented the Control Mapper on our game. However we noticed a couple of small errors. CANCEL BUTTON MAPPING When we use an Xbox...
It works perfectly. Thanks!
Hi Guavaman. Just letting you know Rewired has helped me a lot in adding button mapping to my game. I tried other tools and this is definitely the...
Hi guys. I'm new to the Rex Engine. First of all, great tool. It has almost everything I need for my new game. I searched on the youtube channel...
I just reset everything and started from scratch and it worked
I just realized that it's not creating the packages. That's why the analyze doesn't work. I got this error...
Hi guys. I'm finishing the port of my switch game but I'm having an issue. For Switch, you need to have every asset organized because there's a...
Got it. The issue we're having is that we already released our game and now we added a new feature we need to save. The current save files of the...
Got it. You're right I just added an Exception and it worked. Thanks!
This is extremely old but. Do guys know how to know if you reach the end of the file? I'm trying to write new data to the file but I have no idea...
I implemented the methods that @Favo-Yang mentioned and it worked like a charm. C# Nullable was extremely useful. As for allowSceneActivation I...
That makes total sense. Thanks for the explanation! I’ll implement it in a few.