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Thanks for your response. We've been reimplementing some methods fixing some issues, but at the end windows clients can't connect to host (mac...
We can’t see NAT logs in the build but the last of our logs says "Connecting ...", no error. It looks like a timeout error. The attached image...
Hello again and thanks for your previous answers. We are really stucked in one problem. After configuring properly the facilitator, we are able...
Hello again We have now some questions about the integration with STEAM (Steamworks). In a multiplayer game, and different networks, we can only...
We are currently working on a game that uses NATTraversal+Steamworks for internet games and Unity’s builtin NetworkManager (Actually...
Hello!, we submitted our studio and game too around a month ago and we don't have received any response. Please help us to approval or tell us if...