A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I was being stupid - easy fix! I just had to subtract the Vertex Position from the World Position. Does anyone know why this happens in the first...
Hey! Can you guys help with a problem I am having where, when using a Mesh Renderer in a Particle System to spawn meshes that use a Vertex Offset,...
Just got the newest update with the fix - thanks! Also thanks for the Indirect Diffuse light tip, will check that one out.
OK thank you for confirming the problem! We'll try a manual approach for now and hopefully see a fix in a future update.
It doesn't seem to matter - I've plugged it in several areas and it has always thrown an error. Essentially I want to pull the baked lighting info...
Hi! I'm trying to use the Fetch Lightmap Value node in a URP shader but I'm receiving two errors: DecodeLightmap': no matching 0 parameter...
Hi all, Having some problems with the Advanced Lightmap Parameters. I have arranged Lightmap UV's in my modelling package and imported the mesh...
Hi all, hoping someone here can help with an issue I am experiencing related to Particle Systems and Dynamic Batching. Currently I am unable to...
Thanks very much for the info Marco. I'm pretty knew to shader work though; is a refraction mask as detailed in your link achievable within SF?...
Hi all, having some problems with a refraction shader I am trying to build and hoped someone could help. The refraction works as expected for...