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Thanks guys for confirmation that this is due to data file been large.
Hello everyone, I'm trying to optimize my application initialization time, I'm seeing something called "pre-main prep time" taking 27 seconds...
Oh right, I found what was causing this. It was originated by changed the camera clipping plane near value to the minimum 0.01. I did that to...
Hi @ehsan_wwe1, thanks for your reply how do I change the shader of the plane? also by plane are you referring to a specific gameObject?
I'm seeing some intermittent yet well defined flickering lines when I try the Standalone mode. You can see them in the image that I'm attaching....
hi guys did you get more details on how to do this?
Thanks guys, I'll check that out and update this thread with the results
Hi guys, I imported this 3D model (created in SketchUp). When I walk around with my character I see some flickering around. Any idea what is...
thanks guys!
We are Jan 2016, is this fixed ?
Getting these 1 Warning and 202 ERRORS in: Unity 5.3.1f1, UMA2.0 when I try to open:...
did you find a solution for this?
Hi @AngryAnt, I'm very interested to hear why you wouldnt recommend that approach. I definitely want to make it in the correct way. So I would be...
Thanks @larku and @AngryAnt, I solved the issue by using IntPtr in the TELEPHONE struct instead of the basic_callback type. Then I called...
anybody?
Hi Everyone, I have a static library (*.a for iOS) that contains some functions that I need to assign to a delegate on C#. I'm implementing the...
I got a reply in another forum with this suggestion: Looks like Aigoo_Simple_Plugin_Desc is being allocated on the stack rather than the heap....
I created a FMOD Plugin on C++ and generated both dynamic library (.dylib) and static library (.a). I am able to successfully use the dynamic...