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Extremely helpful--thanks for posting this! However...is there a way to turn the caret off again afterwards? (In situations where there are...
Thanks, but the bug I'm reporting isn't in a Canvas context: the reticles are gameobjects spawned in the scene without any sort of Canvas.
Are you in the habit of going around these forums leaving rude, obnoxious, and ill-informed comments for other developers? I use CanvasGroups all...
This feature is now supported in Godot 4.0 under the moniker "CanvasGroup" (see here or here). I have not found any way to do this in Unity, which...
Update: I finally figured it out. I was updating the Image's color property--specifically, its alpha--to have it fade out. Apparently, this was...
I have a custom 2D particle system in my game. It works by spawning Particle2D objects, each of them a GameObject with a SpriteRenderer component...
I just received a Steam Deck and have begun testing my already-released game (which still uses the legacy input system due to widespread reports...
Hey Dave! Just gotta say, this is an amazing tool. I do have a question, though: I have hundreds of animations, and I want to be able to display...
This is something that's been bothering me for some time, and I'm not entirely certain how to approach fixing it. I have a "portrait" GameObject...
This isn't really a new feature; I just want the cancel button to work when a build is underway. What happens now: you press the cancel button...
Here's another workflow drag: unlike many of the other issues, it's not a UI problem but a functionality problem, and it's a problem that didn't...
I keep running into this too, and it is driving me crazy. Unity didn't used to have this problem!
Here's another pain point: you can't keep two different instances of the Project pane open to different folders without accessing an obscure...
Here's another one: when you search for a line in the console and click it to highlight it, when I dismiss the search, please keep that particular...
One other thing that would make for a killer productivity boost: for developers using sprite sheets, allow batch editing of sprite properties...
What a great idea! Back and Forward buttons for the Project tab would be amazing. Something else that would save me a lot of time when flipping...
This is less a feature request and more a plea to return a feature that already existed in Unity before it was inexplicably removed a year or two...
This bug still exists, in case anyone at Unity cares about fixing it.
I made the mistake of right-clicking a script and asking the editor to show me what referenced it in the scene; it caused Unity to hang for 3...
Currently, the shader graph Blend node seems to only support RGB (as opposed to RGBA). When I independently mask out different portions of a...