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Is there a trick to getting wireframes in the Scene View? Seems not to work for converted or runtime rendermesh
There's also FixedList in Unity.Collections that you can put in an IComponentData.
var entity = GetEntity(authoring); World.All[0].EntityManager.SetName(entity, "MyEntityName"); Somewhat brittle way of getting EM from Baking world.
Baking gameobject/entity references works great with IComponentData/DynamicBufferElement. var myLinkedEntity = GetEntity(MyLinkedGameObject,...
Baking with TransformUsageFlags.None is great for avoiding unnecessary Transform components. Unfortunately, adding any componentdata or...
MeshCollider.Create is taking 25ms on 3500 vertices. Physics 1.0.10 with Burst enabled and safety checks off. Is this as fast as it gets?...
Changing the scene view to wireframe is handy for debugging. I can't get a wireframe for objects converted to entities in a sub scene. Is that...
Solved. class BobBaker : Baker<BobAuthoring> { public override void Bake(BobAuthoring authoring) { var jim =...
Hi, I'm trying to create an additional entity and add a reference to it... The reference becomes Entity.Null after baking. Is there different...
Problem seems limited to Entities.ForEach. IJobEntity breakpoints work fine...even with a ScheduleParallel. Here's an example. [IMG]
Yeah. JetBrains Rider 2021.3.4
Thanks. Confirmed Rider breakpoints inside the ForEach lambda body are not working with 0.50 for me with fresh projects. Entities 0.17 works when...
Anyone else having trouble with breakpoints in 0.50 Entities.ForEach lambdas? Rider 2021.3.4 breakpoints work in Entities 0.17 ForEach lambdas,...
Thanks @PhilSA. If examples will take a while, would appreciate a partial update for the prefabs and Core CC. I'm andywatts on GitHub and could...
Thanks @DreamingImLatios Also needed LocalToWorld for ParentSystem's query. Here's a working version for posterity. protected override...
Works great until adding Rotation to parent.. then LocalToParentSystem throws a stackoverflow.
I can create a parent and child entities at runtime using the below. Works great. protected override void OnUpdate() { if...
Failing to create thread in dots forum. No amount of brute force is helping. So frustrating. Was able to create a thread, but it used an early...
If I understand correctly, V2 doesn't to use StaticOptimizeEntity, but does use FrozenStaticRenderSceneTag. FrozenStaticRenderSceneTag can be used...
Should ecb.AddSharedComponent work with Burst? Error...