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Thank you @AleksiUnity so much for your efforts. Very clever how you pass the xy coordinate to the compute shader! I have tried your code, it...
Thanks Olmi. Good to know that at least it is possibly with compute shader. Like I said, I'm quite new to compute shaders. I really have tried...
Hi Aleksi Thanks for your help. I did change the resolution in the shader (Line 15) as well. This is actually the first time I have heard of...
Hi everyone I am doing some work involving procedural texture generation. The first part of my application runs on the CPU in parallel and writes...
Any update on when Analytics will be functional again. I am in desperate need of access to the live stream as soon as possible.
App Store Link: https://itunes.apple.com/za/app/blast-a-tank-game/id1328326250?mt=8 Category: Games, Action Price: Free Hello Unity Community I...
Hi all, I have built my game to my iPhone SE (iOS 11.2.1) in Xcode, and it works perfectly. However, just afterwards I built it to my much older...
Thank you that was very useful, I seem to have created an infinite loop in my serialization. Although when I've created infinite loops in the past...
I think something is corrupt, but I've tried removing and re-adding as a new component but I still get the same results.
Thanks, I just tried that now. In my editor script I assigned the level through code with a breakpoint. Then in visual studio I attached to unity,...
In my current project, I have created a level handler along with an editor script. Both of these worked flawlessly, until I updated unity to...
Thanks, will do!
Or does one exist? I would really like to see an app for this, where I can just see the basics such as overview, funnel analyzer and livestream...
I trying to build my first app to my iPhone, I've searched everywhere and watched tons of tutorials but none of them seem to work for me. So I...
Unfortunately Unity's NavMeshAgent isn't an option for me for many reasons, so I've been trying to program pathfinding algorithms and AI. I have...
I would image that's because you're multiplying it by Time.deltaTime.
I don't quite understand all your changes in the code but this should work: private void Walk() { Debug.Log("Trans y :...
You are clamping the variable _catchRandomValueY correctly but note that using Mathf.Clamp only returns the clamped value therefore it is not...
I'm making an arcade tank game, the problem I'm having is that I can't have the turret rotate through walls. So I gave the turret a box collider...
I feel so dumb now... You're a legend, thanks so much. It's working perfectly.