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Hello, unity version 2020.3.23f1. Mediation services - 0.4.0-preview.1 I understand that the problem is most likely on my side, maybe it's in...
I got this message. Because UNITY_EDITOR directive not defined....
Hi @TonyLi. I have action node and code for sequencer: GoUpgradeItem(Kitchen_1_Wall, 1); CancelDialog()@Message(Cancel);...
I use Unity 2018.2.10f1. Delete compiler derective work for me. Thnx
Hey @TonyLi. It's me again :) After update to new version of 2.0.6 Conversation track in timeline lose content clips. [ATTACH] [ATTACH] [ATTACH]...
GoUpgradeItem(walls_kitchen_1floor, 1)->Message(Done); required SetContinueMode(false)@Message(Done); Thats work, but it’s more like a dirty hack...
1) Does this conversation run in a Timeline? No, this conversation run ussually call DialogueManager.StartConversation(conversation, actor,...
Hello @TonyLi. After completing this sequence, Unity hangs. I can move to next dialog in conversation after complete custom sequence (Stop command...
Hello @TonyLi. Found some unpleasant moment. When uncheked property jumpToSpecificEntry в StartConversation ( timeline clip ), then property...
Thanks, that's worked ;) I made an additional field in the database "SkipTo" for config. public void OnSkipForward() { if...
Hello @TonyLi. How can implementation skip button in dialog conversation? [IMG] https://imgur.com/a/wmPpUuw public virtual void...
Hello @TonyLi, @Azuline-Studios I think I found a bug in your asset (Realistic FPS). It is difficult to catch, but when the player runs, they...
Hello @Azuline-Studios, https://forum.unity3d.com/threads/realistic-fps-prefab-released.176985/page-58#post-2643762 in this message also contains...
@Izitmee I do so, like works: public void EditorCallbackTest(){ //... newAnimTween.hasOnPlay = true; newAnimTween.hasOnRewind =...
@Izitmee That's not runtime, just creating tween from editor script. I would like to simply fill in the required fields that are all work in the...
Hello! I'm trying add tweener behavior programatically: var inAnim = new GameObject("In", typeof(RectTransform)); //..some code var...