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I'm attempting to use AsyncGPUReadback as part of an editor tool. Since the API is based around updates -- which operate differently in edit mode...
Did this feature make it into 2.1.12?
Thanks for the info. I did find I was able to include the openvr_api.cs interface from the OpenVR SDK and then directly set it up on the...
I'm using Unity 5.4 to target both the Rift and the Vive using the built-in VR support. I've found that when I use the Rift in Oculus mode, the...