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At the moment we're doing nothing special with the animator component. The only place our plug-in might run into issues are with blendshapes that...
Please submit a ticket and attach the .fbx you're trying to import
I'll have a look at this issue and address it with our next release. Have you looked at the Blender workflow document?
You need to export all of your assets which will generate .mr files. You then add these .mr files to your Unity project's assets folder (with the...
All of this to say that we're keenly aware that dynamic cloth is a killer feature and without a doubt on the dev road-map. That said, it's not a...
So the story is that we have a way to generate skinning solutions for longer flowing garments (robes, dresses, overcoats) but those solutions have...
Until we get a chance to address dynamic cloth this kind of thing will look like garbage when it's animated.
Follow this link to our presentation that covers using blender with Artist Tools. Also, make sure you're using the latest version of AT 1.0.2.
Artist Tools users, we've pushed out version 1.0.2 of Artist Tools. Download here. Release notes: Patches: Material assignments were not...
RE: Your missing overlap masks. Please open a ticket here and send us your original .fbx file, we'd like to see why the overlap map generator is...
The fact that there is a LOD Group component attached to that game object most likely has something to do with this behavior. Try removing the...
Quite possibly. If you're interested in helping PM me, we're more than happy to get AT supporting as many modelling apps as possible.
Here's another instructional presentation for Artist Tools. This presentation covers the high level dos and don't of modeling content and...
Did you remember to export your processed assets? (I forget to all the time and I developed AT) Once you generate overlap masks and morphs select...
Artist Tools users, here are 5 short instructional presentations that explain workflows and functionality found in Artist Tools: Primary User...
Answers in order: 1. Decimating Daz meshes and importing them into Unity will not generate mcs ready assets, you would need to step through a...
The Raspberry Pi's biggest selling points are, the price point and community. Much like Arduino products the hardware is unremarkable (and, at...
Though the Pi family is quite popular, it's not a terribly interesting hardware platform for ARM Linux gaming. A better example of potential...
We're releasing MCS 1.0r2 (DLLs and scripts) imminently, this issue is addressed in that release. Thanks for bringing the issue to our attention.
Click on the CiaoBellaJacket and make sure that the "Read/Write Enabled" checkbox is checked.