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Cool, many thanks for the detailed reply! I will take a look and do some try-and-error with code. If anything odd happens, I come back.
No problem, Baste! I know these things with local vs. global are tricky and my intention was precisely to open up some debate, once I noted that...
Hi, I thank you both for replying, specially @BoredMormon for actually taking a look at the code to give his evaluation. I don't think that code...
Oh, sorry, my mistake. It was a typo, actually. It was supposed to be MoveTowards in that example.
It is fairly surprising how many incomplete or rather wrong replies I have found online in this forum, as well as in the Q.A. section and in...
Awesome! Many thanks for taking the time to pass me that link. I will give it a try tomorrow, as well as in the solutions I found...
Hi, I have a very specific problem to handle in my application and someone just suggested your asset as a possible solution, therefore I came to...
No problem, actually I am very thankful for your kind suggestion.
Wow, that sounds pretty awesome. And yours is a smart idea: I should go for a runtime simplification passed via script after my objects are...
Hi, I've just found your asset and got interested in one specific detail from your description: ambient occlusion. and mesh simplification. So, mu...
Very happy to find this asset at the store! I though of dropping by just to ask a quick question. Would it be possible to use your asset to erase...
I found an additional reference: http://forum.unity3d.com/threads/frame-camera-on-set-of-gameobjects.15844/ It means that, so far, I have tried...
Hi, Thomas, glad I found this reply of yours. I happen to have asked something similar recently, and now that I read your answer, I thought maybe...
Dear all, In Unity with C#, for a 3D game, I want to calculate the minimum distance that my perspective camera has to be from a given GameObject...
Hi MattGen, thanks for dropping by. So, why do you think I shouldn't resort to a solution that requires parenting? With parenting, I at least get...
Dear community, I come to add up to the pile of questions about handling moving platforms. Nevertheless, at least in my defense I feel that my...