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Yeah it's just the nature of most screens, they ghost in dark areas, happens on my Gear VR (Note 4) too.
Ah ok, thanks SpookyCat. Yeah I actually started adding knots to get closer to the desired shape, works fine. If the scatter is not using the...
Actually if you're using the unity integrated VR and Unity 5.x, you don't need to install sdk 1.0, just the Unity Utilities apparently.
Looks like you may need Unity 5.2.2P4 or later to use mobile sdk 1.0. I think you just download and install the package into your project over...
Loving MegaScatter, saving me untold amounts of time populating areas, but ran across one problem and I wasn't sure if this was a bug or just...
Check to make sure on your whatever you've set as your default Android build settings don't have the wrong LOD bias (Project Settings/Quality), it...
Kazmi, did you check your anti-aliasing setting for Android in the quality settings as mentioned above?
Make sure you have 2x anti-aliasing set in your quality settings on the default setting for android. By default the AA might be off which would...
Yeah, my game on Gear VR seems to be running a good 25% slower on 5.2.0 compared to 5.1.3P3. The first couple of levels in my game used to run at...