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This got same problem, but if change Texture Quality from HALF to FULL. From FULL to half - working! UPD: correct. From HALF to FULL game crashed...
ptf, problem still here...
Not fixed. I got same on 5.3.1p1
Hello. Idk, what the problem with IAP (IAP from Unity), but sometime IAP works on Androids, sometimes NOT. May be 1 time works, 3 times - NOT....
Setting "OpenGLES2" (non Auto API) and deleting OpenGLES3 for Android 5 helped. Better way - wait for update.
Hello everybody. If you compiling and got an error 0x800700E1, and Visual Studio told you about viruses in Assembly-CSharp.dll, remember - need...
Wow. A have a millions of errors. :D Play a new game - try to stop a console! PS. I'm downgrading Unity version now.
Testers with Android 5/5.1 reports: If I change API from Auto to OpenGLES2 app work a little (liiiiiiiitle) bit better. Tester with Android 4 said...
Hello! UNITY 5.3.0f4 I try to compile app to Phone 8.1 and see in Visual Studio error like this: "Small Tiles must be 71x71". But Small tiles...
2 fps on Android 5.0.1, 5.1.1 (Huawei 6y, Nexus 7) and 40 fps on GNET (chinese fake) phone with 40 VRAM/1CPU/1GZ and without RAM but on Android...