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Thanks for the provided information. Actually what you mentioned about the namespaces makes sense. The asset Constants class is inside...
Hi oBlissing, that is an interesting error. Seems like the asset was perhaps not imported correctly. Do you have a file named :...
I don't have a performance comparison against Unity procedural sky, but given that the shader is quite optimized and relatively simple...
Hi, even if it's a project starter a while ago it's very much maintained, so if you have any issues let me know.
@firstuser very good explanation, I couldn't explain it better. Also you are very correct about the water shader, it does indeed calculate the...
Hi, thank you. You are right and I will add a note in the readme about this issue.
The limit is hardcoded for performance reasons. I can look into making it dynamically configured, but in the mean time if you tell me what type of...
Hi, I have just responded to your email but will paste the response here as well for future references : Flat Lighting asset is not being...
That seems quite interesting. I didn't know about Material Property Block, so will explore that idea a bit and definitely add it. I will pm for...
Hi, the main shader of Flat Lighting do support LWR. The ones that use Unity Surface currently don't work. But the point of LWR is to be more...
Thank you gamezuk, I have just fixed the issue and will publish the new version. Which have a couple of more fixes. If you need a patch before the...
Hi Will, I haven't notice that bug myself. One thing you can do is make sure the shader for that effect is included in the build by specifying it...
Hi reinfeldx, One possible way to fix it is to trace a ray from your light source straight away until it hits a surface. You pass that normal in...
That is weird, the problems that I had with that shader on mobile was that it didn't rendered properly, but still appears on the screen. Another...
Hi, thank you. What specific problems do you experience with that scene? Could you attach some screenshots of the problem? What device and OS...
At the end didn't receive any email from you, but I have updated the asset with a small patch that includes "Texture Power". You can try it out...
Hi, using texture should ignore all X/Y/Z axis lighting, but it will still interact with the light sources and ambient light. If you just want to...
Hi, you can use this shaders for materials in sprites and they will be affected by the Flat Lighting light sources. Also you can use the surface...
Hi, the surface shader option of the Flat Lighting does support Unity Fog so you can combine them both without a problem. Just use that variant as...
Colorful Vignette is a full-screen image processing effect that improves the image quality in real time producing incredibly artistic vignette...