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Hello Ina! We're still working on visionOS compatibility with Entities Graphics. You can also refer to our roadmap for the latest information...
Hello, we're currently looking into entities graphics support on visionOS. There's still quite a bit of work to be done, so I won't be able to...
Hello everyone! We are excited to share that Unity’s official support for visionOS is now available for all Unity Pro, Enterprise and Industry...
Thank you for the feedback! We continue to investigate this issue as part of our overall backlog. We'll share more when we have additional details.
Great question! Since we're early in the process of investigating these capabilities, we want our roadmap to accurately reflect this early stage....
Thanks for the input! We're early in the stages of understanding more about cross-platform determinism requirements so no details to share as of...
Hello everyone, ECS for Unity is now available with Unity 2022 LTS. Check out our latest roadmap update over here!
Hey optimise! We're still in the process of exploring the possibility of Entities Graphics supporting WebGL. Entities graphics requires compute...
Thank you for your question! With the pre-release of ECS for Unity with 2022.2 Tech Stream, we have refreshed our Megacity Sample and it's now...
Yes, we are still waiting for the fix to ship. I'll share more once it's available!
TL;DR: Work in Progress! Hey all, just wanted to share that we're hearing this loud and clear, there are some intricacies about collider and...
We wanted a one-click solution that was easily accessible and could effectively help a user re-import these custom authoring components easily. We...
Would you be asking about the general availability of Havok Physics for Unity? If so, the package continues to be exclusively available and...
Hey Rukhanka, thanks for flagging this. Please note that Burst Occlusion Culling is an experimental feature and we do not support it for...
Hey! We've been working on a fix to ensure that you can use Entities alongside WebGL. We're still in the midst of making sure the fixes are...
That's absolutely right! We still need one of the fixes to ship together with an upcoming editor, and the intended workflow should work correctly...
Hey everyone! I'm Isaac Seah, Senior Product Manager working with the DOTS team for the past year and a half! I've had the pleasure of interacting...
Adding to @daniel-holz 's comment, we're also currently investigating ways to incrementally build the BVH tree such a complete rebuild is no...
Thanks for flagging this, would you be able to create a bug ticket for this so we can triage it accordingly? Thank you!