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(unrelated sorry) how are you building to xbox 360?
how do i use all touches with input.GetTouch
yes that is fine how? and can I still use my font?
I'm making a simple letter tracing game using my one font and i need a collider for that font. I am not using text mesh pro, I need a collider for...
is it possible to build to Xbox 360 from unity?
nvm thanks for all your help
well now it wont ever show success
crap it wont show an image
there the mousepos is like 600 and the target is at 80 and it reads success [IMG]
yes
just saying so in case that changes somthing and all the debugs log the correct values but the success one
mousepos and screenpos are vector3's
i am logging that here is my full code using UnityEngine; using System.Collections; using UnityEngine.UI; public class ExampleClass :...
oh also i looked again their vector3's
it still logs success in the console
I need to know if the x component of a vector 2 is within 40 to -40 of an x component of another vector 2 I tried this code it logs success in...