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When I use the built-in add extension I need to manually initialize it by script with: Advertisement.Initialize(gameID,...) else...
I also get this behaviour with 2019.1.5f and Advertisements 3.1.1. IsReady() is always false.
I also have those errors with il2cpp backend.(with/out Proguard, with/out stripping,...) (Unity 2018.3.8) The quick fix is to use mono... 0...
WOooOW! This extension is simply amazing! :eek::eek::eek::eek:!!! Thanks a lot for sharing it! :rolleyes:
Superb! :) Thanks.
I use: void Awake () { Advertisement.debugLevel = Advertisement.DebugLevel.None; } But it always shows: UnityAdsEditor:...
I get the same issue (using Unity v5.3.5f1) As @MPM says, "Load Previous Project On Startup" is the problem. If I uncheck it, all services get...
No, I haven't. Sorry. Maybe you can use the Unity IAP C# script in combination with SendMenssage() from your JS scripts. This is the reason I'm...
Could you please provide a simple JS example of how to initialize the shop? Using JS examples from docs I'm getting "InvalidCastException: Cannot...
I'm trying to implement Unity IAP using JS and I get this error: InvalidCastException: Cannot cast from source type to destination type. The...