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How about now in 2024?
IMO, at least as of Unity 2021 LTS, the best way to handle the strengths and weaknesses of Coroutines and Tasks/Async is to use both of them where...
fwiw, this is happening to me to, did you get this figured out @sordidlist ?
Really appreciate your thorough response here. >if it is a specific old version that is required to work with this third party package, you can...
Hey, it's me, from the future. I just wanted to say that, after searching for this a while, I found the a 3rd party solution that Unity veterans...
These are interesting points, and thank you for weighing in. I see two problems: I don't think it's that 3rd party plugins are necessarily...
Unity, I don't get it. This is open source software and an extremely common dependency for 3rd party plugins. Why don't you just use a different...
Yup, I think having a "POCO sister object" which contains the same fields is probably the best method for now. If someone made code generation for...
Still no data binding? Are there any good 3rd party solutions?
"Allow Material Override" dumps many built-in properties into the shader and allows them to be modified per-material. I'm using the output...
Interesting, can you help me understand how this resolves the issue that System.Diagnostics.Process won't compile to IL2CPP?
What an absurdly helpful answer! Thank you very much! Parameterizing UVs and performing this in the vertex shader is a very interesting idea--...
Yeah, I think it'd have to be. I'll have to look into how difficult it'd be (definitely no promises just yet)
Fair enough-- I definitely will be testing it as well, but I suppose I'm asking in the hopes of understanding what's going on behind the scene so...
I have a handful of simple meshes with a ton of reskins from the same texture atlas (building a 3d tiling system) I could either make them the...
I just find it really incredible that the asset store hasn't come up with some simple API. Do you reckon people would pay for a simple...
I believe what's happening is that the logic dictating palette bounds isn't paying attention to GameObjects, just sprites. To reproduce, use the...
The palette won't reach beyond a very limited region when zooming and panning. Why not allow the viewer to look as far as they want to ? I have a...
https://docs.unity3d.com/ScriptReference/Matrix4x4.html Haven't done this personally, but I believe Unity's Transforms just use a 4x4 matrix...
Can you explain more about what you mean by this? This would still involve creating a new mesh for each tile type, right? So in what way would...