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You should be able to install Unity on Solus with this commands: This will also install all necessary dependencies.
When opening Unity on Linux i get multiple wrong ELF class errors in the console: Couldn't open...
Unfortunately does not work with in my case for example with the Adwaita theme
Any way i can change this? It just feels really wrong and unnatural with this mouse cursor :)
I have unity-editor in my path and when i run the editor from the command line it does not start. But when i enter the full path to the executable...
I've installed the Unity Editor on Linux (Solus) and i can start the editor, but the cursor looks wrong. It's not using the system cursor. Instead...
Thanks that solved it :)
Cool. It worked fine for some time and suddenly it broke. Then tested it in a new project and after a few minutes it broke again Edit: I found a...
The shader really looks great, but currently when i click on the ocean object in the editor i get the following error: And a warning: The...
Any news on this? I've had the problem with Oculus and Vive. Would be really great to have a solution for this
Yes that was one problem. And i forgot to add the reflection script ;) Now it works perfectly. Thank you very much
Yes i already set tiling to 1000. Here you can see the result in the demo scene [ATTACH] [ATTACH]
I have some problems using this shader on a standard unity plane. When i use the example material and change the normal tiling and foam tiling it...
Too bad. I guess the node graph editor is the gone too right? Yeah it would be probably way faster on the GPU, but it's also more complex...
@Chman Any chance you still have the improved libnoise version and can share with us again? That'd be great :)
Thanks. That works. The problem is that refactoring becomes a nightmare when using strings. The code would be a lot nicer with the nameof operator...
Hi, i'm using a Serializable class to edit it's values in the inspector. This works fine when i use it directly in a MonoBehavior, but when i use...
Same problem. 1 core is constantly at 100% usage in 5.3.4
Build report tool is also broken in 5.4.0b10 For example:
I've converted the shader to a fragment shader. This solved the problem with Graphics.Blit. I just had to edit the SubShader to this: SubShader...