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How about letting people set custom development build text? People to display a version number instead, which would be more helpful in a lot of...
+1 I also would like this option. I need to do a screen recording with a debug build but the text is ugly and unprofessional to show to...
Ah, that feeling when you find a post by someone with exactly your issue, but it's a year old and has no responses. Bump.
Support for 3D textures seems pretty close to 100%, but because this check exists I am curious what devices/platforms it might return false on....
I have a question about serializing UI elements, related a custom node graph I'm building using Unity's GraphView. I'm currently implementing the...
Yay! For once the documents actually had the answer I was looking for. Unfortunately the answer is "no", but at least it's a definitive answer:...
As always seems to be the case when I have an issue and find a thread that matches my issue exactly **sigh**
Okay, I think I finally figured it out. I have a custom ReadOnlyAttribute in my project that was conflicting with the one ECS needs...
Here's a StackOverflow question by somebody else with what seems to be exactly the same issue....
Maybe this is another breaking change that happened somewhere? I seem to be doing the same thing as this sample:...
I'm trying to use ComponentDataFromEntity in a job, but keep getting console errors related to ReadOnly, even though I believe I have everything...
Thanks for the response. I'd seen that document before but somehow missed the specific mention of shaders. That puts me at ease a bit.
Creating exciting and dynamic UI often requires the use of custom shaders. Please include some mechanism to specify a custom material to use when...
I'm having trouble understanding what's so great about SerializeReference. What are some good use cases for using it? I'm hoping some examples...
Great videos. These are a blessing because it is so hard to find up-to-date information. One suggestion I have: please post what ECS-related...
Hi, timely to find your post, since I have a mobile project that uses render textures extensively and I'm working on performance tuning because...
I'm having an issue using the frame debugger with a device (Android / Huawei P20 Lite) session of my game. When I click "Enable", the UI of my...
I too would like to know if it's possible to change pipeline asset settings at runtime. As far as adjusting performance, I think it's a good idea...
Cloud build allows you to specify a shell script to execute pre and post build, so you could write a pre-build script that deletes your Resources...
Depending on what you're trying to do, you might also be able to use the custom renderer features instead. I was experimenting with stencils just...