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okok i ll do!, but this is not the solution on my problem xD, i move my characther editing the velocity, so when i wall jump i add a force...
That' s my fixedupdate with a state machine private void FixedUpdate() { _bGrounded = isGrounded(); setAnimator();...
up
Hi i wanna implement a wall jumping feature in my 2d game, but i ve a little problem, i move my characther with: private void setMovement(float...
Okok i will send u, maybe tonight or tomorrow
nono with unity 2019 i installed for the first time the hub, but now i unistalled hub and now i m using unity 2018 (because 2019 force me to use...
Hi the hub hate my pc, because when i downloaded for the first time the hub for updating unity to 2019.1 (yesterday), i noticed an heavy slowdown...
fixed replacing with "com.unity.package-manager-ui": "2.1.2",
I got problems updating unity and cinemachine.. i searchend in the forum and i tried the solution manifest.json, but he gave me another error, so...
[MEDIA] I used another Freelook, but now it seems work good, i setted Default Bland linear and 0.4 s and it seems to work properly!! Best...
the blend work well for the starting of the dash, at ending has a really bad to see change of camera.... mmh how can i fix it? Sorry for be...
ok now i ve a new problem, i need to set the dumping when i dash to 0 and when finish to dash again 1, it s ok but the camera need to reposition...
for (int i = 0; i < 3; i++) { CinemachineVirtualCamera vcam = soCinemachine.GetRig(i);...
This is the damping i want edit [IMG] This is the Freelook in SerializeField: [IMG]
mhh it does not change damping values. i m i doing something wrong? Top of the code: [SerializeField] private CinemachineFreeLook...
I m using a freelook camera, via script i can only use CinemachineFreeLook there s no functions called GetCinemachineComponent.. i putted a...
Ok i discovered setting damping to 0 fix it, so how can i change damping values via script?
I ve problem with free look camera when i need to get an high velocity for a moment (dashing).. i want the camera follow my dashes in real time......
Im using Cinemachine for 3rd person camera with blinding mode: World Space and my player as target, now i ve a problem, i implented the dash...