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You can raycast against the desired collider (hit.collider.Raycast) instead of a generic Physics.Raycast. This should be faster because it only...
Consider adding sounds effects for boardgames (rolling dice, shuffling cards, etc). I'm personally looking for a dice hitting a wood and a glass...
After some investigation, the gap is a result of having the status bar shown (Player Settings > Resolution and Presentation > Status Bar). The...
I'm seeing the same issue. However, I get it almost 100% of the time.