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Hi @GamerLordMat as @davidmo_unity said we don't have a good solution at the moment. The problem being that both package provide there own version...
Indeed we use a compute shader to fill the texture here:...
Hi Adepierre, Here is a bunch of idea to try to debug the above: * verify that ctx.cameraColorBuffer.rt actually contain the data you want (for...
Hum, a few things to try : * clear Library/temp folder. * reimport shader(s)/project My guess is that the problem is around Unity dependency...
Got it, In regard to integrating existing model to Barracuda a good ressource is our "starter-kit" were you will find code demonstrating various...
Hi @jtmedley21 If you are new to ML i would advice following a course, this one for example is a very good one imho:...
Hi @AlexisDelforges , The key is here is line 20/21 in the log: 2022-02-18 09:17:47.503 Unity[4370:31046] NSEventModifierFlagFunction specified...
Hello XSquare2, Thanks for your feedback! Indeed it seems we have GC regressions in latest release! I'm currently investigating and will post here...
https://docs.unity3d.com/Packages/com.unity.barracuda@2.4/manual/Worker.html here is the related documentation :). So no changing the worker is...
Hi @rob11 Unfortunatly OpenGLES driver quality in term of compute shader is very variable (on older device especially). Considering the vast array...
@olmewe. Indeed. This repo goal is to showcase the API in practical use cases. It uses popular models and for example yolov3 was added just a few...
I RankNFyle, You can get the output of any nodes / ops as long as you had that node as an output to the NN before running inference. Here is the...
Hey @mohan_mumm As Yolo-X repo https://github.com/Megvii-BaseDetection/YOLOX provide ONNX model...
> Are there any plans to have things such as in-editor tools for converting & optimising models or anything? We have done internal research to...
Hi Olmewe, First! Thanks for your feedback and being a supporter of our product! I will try to answer all the point/question in order :) > it'd...
Hi @Cold85, Thanks for the info and followup! According to https://docs.unity3d.com/Packages/com.unity.ml-agents@2.1/changelog/CHANGELOG.html +...
Hi Cold85, A bunch of good news about Agent3_2_472_r18_resnet_and_attn.onnx : - On Barracuda 2.0.0 and up NN import without any problem...
Hi @MrOCW Barracuda does not currently support the Erf activation, https://github.com/onnx/onnx/blob/master/docs/Operators.md#Erf A workaround...
Hi @pccross , I believe -force-device-index should work on linux too if used in conjonction with Vulkan API...
Hi @ademord Here is Barracuda documentation https://docs.unity3d.com/Packages/com.unity.barracuda@2.1/manual/index.html it should cover what you...