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Yes I am planning to release outside Google Play. I assume I can make a quick bool toggle for it to check if not being released there I just need...
Did this end up working for you?
Thanks for the reply @Baroni I'm testing on an Android Device. I assume I need to disable Google Play to make paypal the default?
Having an issue. The purchases go through when using the unity editor. But when testing on a device I get "Billing is not available" I made sure...
Yep that was it. You can't "Manual" add the version you have actually click the "Unity Hub" button and that lets you get the JDK/SDK etc as well....
Mine was empty too after installing. WTH?
So what ended up being the issue? Dealing with that right now when instantiating.
Absolutely following this thread. Been looking and trying for years now.
Still having this issue years later. Where is this confirmpendingpurchase script?
What ended up being your issue?
Is there a new documentation anywhere?
Any luck on this? im also getting the "already own this item" when purchasing another consumable. my code is verbatim to the linked project code...
You need to set the 'Content' in your scroll rect. It wasn't assigned yet.