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Getting this error on various Android devices: Unity 2021.3.10f1. "Graphics Jobs (Experimental)" is not enabled. Devices: motorola moto e(6)...
I'm seeing this Flushed up to token index message being logged a lot too in some of my bug reports. Not a great user experience if the game...
Bump. Anyone? Unity? I don't think submitting a bug report from the Unity Editor to submit to Unity QA is going to get anywhere since I can't...
@Yannick_Denis Thanks for the details and looking into the IAP package code – helps put my mind at ease somewhat. Good to know about the...
I'm going to hop onto this thread as well. Android customer sent me a log file. Their game is not initializing the Unity In App Purchasing system...
I find that after uninstalling an app and wanting all data removed, some files sometimes linger around in a cache or somewhere. Have to restart...
Hello Unity, Some of my Android customers are experiencing crashes related to OpenGL User will minimise my app, then open my app again later,...
Could probably check NetDataWriter.Length? Or NetDataWriter.Data.Length?
Hi @karl_jones , thanks, I'm just after manipulating strings in the Editor, not the Player. The examples seem to be about creating tables and...
A lot of the Localization examples explain how to get strings, but I am trying to set strings via scripting. How do I modify a TableEntry to set...
Device.RequestStoreReview returns a bool, but only to say if the API is available or not. When testing using a sandbox account / sandbox...
Thanks for testing. I don't use the Analytics at all. I initialize with Unity Gaming Services, but just for the store: try { var options =...
Sounds plausible. Yes, the restore process works. From a fresh App Store sandbox account, did a new purchase (which triggered the error somewhere...
Not using the sample code. As a rough glimpse: IExtensionProvider unityStoreExtensionProvider; // gets assigned via IStoreListener.OnInitialized...
@JeffDUnity3D Strongly believe this "Required to have a value for transactionName" error is happening in 4.4.1 when calling:...
Been a few months, but as a small update: Updating to Unity 2021.3.9f1 has resolved this issue. I can target API level 31 now properly, and the...
The trick is to still use "Release", far as I'm aware... Or try a more recent version of Unity:
I'm implementing this Android TV detection because at the moment, Google has approved my binary for touchscreen/phone/tablet versions... But has...
You'd make a GameObject, add the component, reference it, and call: Platform_AndroidTV platform; ... if (platform.IsAndroidTV) { /* do...
Made a single-file Android TV-checker without statics. Seems to work okay. GitHub gist: Platform_AndroidTV.cs