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I experience the same problem (Unity 2019.4.30f, Win10), I've got two AudioMixers instantiated. In the first scene there is only one mixer, on the...
After testing a couple of hours now, I suspect this is an editor bug. The only way to get correct rendering form asset bundle materials is to...
Today the problem is back. I tried restarting the editor, rebuilding all bundles and re-gernerating baked GI. But now material properties won't...
Ups, an editor restart seems to have fixed it...
Today I started testing my game with Unity 2019.314f1. I realized that all but albedo properties are suddenly missing in my assets (loaded from...
Definitely good (and important) tutorials, but still all remote paths are defined during player build. What I am looking for is this: I've got a...
I tried the manifest solution download, which works - but for some reason it feels kind of wrong to me (conceptually). I rather wanted to have...
I managed to fix it form me. I did the following changes: I closed all additional window tabs (Package Manager, Asset Bundle Browser, Test Runner,...
A, now I think I got you: I can store a copy of the magic "asset bundle mainfest bundle" on the server, load it at app start and use this one for...
Thanks, a lot to your tips. I start to realize that Unity is not designed to be extendable - unfortunately. I have started using addressables but...
I'm lost with the exaclty same problem. I can't find any working example of loading the asset bundle manifest from a remote bundle (actually any...
:) Thank you!
Addressables.LoadAssets is a good hint - I will check, if I can replace my code with this. I was somehow irritated by Addresables.InstantateAll()...
@phobos2077 perfect, I'll do this - it will make things way cleaner, thanks. .. Oh wait, I just realized, in can't be that trivial. I need...
Brief question (because I didn't find any information on this): Is is possible to load addressable assets from runtime deployed URL (i.e. not...
phobos2077 suggestions are unfortuately no option in my case.I really need a way to add prefabs to a specific (given) scene. I am really confused...
I recently started testing the addressables system, but get stuck with a rather trivial problem. In my game I've got a rather 'static' scene which...
Same thing for me. Unity 2019.2.21 freezes for 20-30 seconds after each script compilation. This is makes working with scripts really painfull.
Perfect! - I was guessing files in there would be packaged somehow (like the asset bundles) but plain files remain individual files - nice!...
Hi folks, I am looking for a solution to deploy plain text files (for game configuration) in the build (windows only). I have realized that some...