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Hi @TerraUnity I currently own a copy of TerraLand 3 and I'm planning on upgrading to ver. 4 I just have few general questions : Can I have...
Thanks will give it a shot I will also try to steal some stuff from URP since everything is done in pass and the code is available
If you are using RenderTexture.GetTemporary make sure you specify anti-aliasing before that maybe use RenderTextureDescriptor and set msaaSamples...
i'm using a trick to render depth but avoid unity depth pass which re-render the whole again and doubling tris count and draw calls. I would like...
What a bummer I was still waiting for the BIRP version Thank you anyway
Any ETA for BIRP ? @Michiel-Frankfort
I actually fixed by reducing lightmap resolution Check your GPU memory while baking your scene might be too big to fit into your GPU memory
Does it also work with Asset Bundles ? Edit : For anyone looking for an answer it's works with Scriptable Build Pipeline
Same problem Unity 2022.3.4f1
Cool can you give any ETA for built-in support please ?
I just realized that phone was in power saving mode now the fps avg 48
Indeed it's faster went from ~32fps to ~37-38fps As you said it's should be the other way around but Android manufacturers don't bother update...
Regarding the numbers 32 fps with raymarched shadow 36 fps without raymarched shadow Very old phone Galaxy S8 Will probably give you more perf...
You should consider an OpenGL ES3 build, vulkan android drivers are mostly sh*t and the performance is almost everytime inferior to ES3
Hey your demo really look great But I'm more interested about mobile support i know A52 is budget device but how is performance of other scenes on...
As someone with high hopes for URP I'm disappointed after over a year I'm going back to Built-in and everyone who is targeting mobile platforms...
Can you please reduce the render scale (to 0.7 for example) on URP and use FSR as filter and post the results I'm currently in the process of...
Mi Mix 2 is quite old now can't be really considered as a High End-ish device anymore but that is really a good news we should expect better...
That why i replied by sarcasm
Please give us a link to that part of the documentation /S