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Hey there! First of all, I absolutely love this plugin. It is nearly perfect for my purposes, but there is one missing feature that is holding me...
Wooo, Fluids 3.0! <3 Working on getting it set up, and I'm running into an issue where the fluid renderer seems to be ignoring depth testing....
Out of curiosity / for planning purposes, how far behind the Obi Cloth 3.X update is the Obi Fluid update?
Yep, that's me! Awesome, that is fantastic news! Thank you so much. :D
Is it possible to add an obi cloth component to a mesh loaded into the game at runtime? Or is there some sort of pre-processing / baking that must...
Hey there, Pärtel! Thank you so much for your work on Final IK. It really is astounding - easily the best plugin purchase I've made. I'm sure...
Turns out there's yet another variable that gets automatically calculated when you add a Collider, and if you don't manually reset it back to your...
After upgrading from Unity 5.2 to 5.4, the solution I explained above no longer works. I'm in the process of trying to find out why....
Had a similar problem with my game trying to load across drives. Application.persistentDataPath was located on the C drive, every user who...
One month later, the problem has resurfaced, except this time, it is now failing to move cache files between folders in...
I, too, feel obligated to bump this even though it's an older thread, because it took me forever to find, and it ended up being the answer to a...
Reverting to 5.2.2 resolved the issue.
I recently upgraded to Windows 10, with a fresh Unity 5.3.1 install. I made no changes to my project during the upgrade. Almost everything else in...