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September 1st and still nothing, as expected :D.
Today is 28th August, this month is almost over, still no updates.
Is it even going to get another update?
:D
I was taking a look at the DOTSSample and I'm not going to lie, It has become more complex than the FPSSample. It is seems to be more modular than...
@timjohansson It's released! So now you can point me at the code behind lag compensation?
@timjohansson Please, some ETA on the DOTS Sample Project :(...
I guess they really want us to use the experimental "Enter Play Mode Options" :p
There's still no implementation of support for fragmentation
If I wouldn't have forgotten, then I will surely remind you :p. Thanks for that though. By the way, any ETAs on when the sample project will be...
There's no code for lag compensation, is there?
If my character has gone prone, can i do that i can rotate the collider so that it is sleeping horizontally and still move forward? I just want...
The burst compiles AOT right? So does it produce CPP code?
Can I get a demo please? One in which it can show it's racing capabilities or I would prefer a demo in which it can show all of its capabilities...