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I agree with you on this, also I don't understand why lot of developers think that when they buy something on store, they have automatically free...
Hi all I have one question about transparent stuff, especially particles and glass. We have situation like this, see picture bellow, for...
Hi all especially Unity devs In our project we occurred one, I can say big problem and that is loading times in standalone build. We manage find...
n00body 1. I think I found shader what can cause it, thanks for help. 2. I very glad to send you some test scene, but right now our project...
Hi We got this error during build. We did have it before, we are on latest version 3.5.2 for Unity 5.5.1f1. And we are aiming for DX11. And in...
Hi We have little problem after build. It is difference between editor and build. In the build bloom and lens flares doesn't work properly. We...
Hi It is some word form developers if they planing fix bloom in their plugin? In this state it not usable. Bloom is broken and it look like sh*t,...
Thanks very much... sorry for double post, it wont show me that first one, I done what you wrote and right now it reimporting shaders. EDIT:...
Hi We just start using HX VOLUMETRIC LIGHTNING, thas there is little problem with transparent mateirals, they have also guide how to adjust...
I tried both shaders, low and high. With both Low shaders it is visible only upper one, like you wrote, but when I start combine or put both...
Hi all I come to one issue with glass shader, more about it in video(link below), basically I have two glass materials on cylinders (different...
Hi Michael We are using your HBAO for our game Vaporum and one issue occurred, we see some kind thin semi transparent lines on screen, we have in...
@blackbird How high? Because I have same results with only one room, with all post process turn off as in like whole level with all post process...
Hi all, e try Unity's TAA and we got good results in editor no blur effect or some kind of motion blur, but after build we got lots of motion blur...
Hi all, first of all I had prepare some angry post because this issue very frustrating, but things must have solution and I hope Unity developers...
@xenius Thanks, we will talk about it :) We are releasing only on PC so I think we can afford and use SSAA :) little bit.
@n00body I know about TXAA, but I didn't know about feature you wrote in map packer, I export multi-channel map from Substance Painter and then...
@n00body Thanks for answer, I tired already both. SSR is good but still buggy and to much shimmering and flickering of reflections and FXAA...
Hi all, have you somebody tip for good working SSR and AA solution compatible with Alloy shaders?
@n00body Thanks anyway, i tried delete Alloy and install package again and for now its holding good, but also maybe something in project cause...